Doom fær ljósmyndarviðbót í nýjasta plástrinum

Doom-maxresdefault (1)

Doom fær fyrstu uppfærsluna á morgun 30. Júní og mun bæta við „Photo Mode“ viðbót til að gefa fólki tækifæri að ná flottum myndum af blóðugum bardögum þeirra við skósveina helvítis. Það verður hægt að komast inn í það með að ýta á options takkann þegar þú ert kominn inn í leikinn.

Uppfærslan mun einnig gefa möguleikann að breyta hvernig byssur leiksins birtast á skjánum, nú er hægt að vera með þær á miðju skjásins eins og í gömlu leikjunum.

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Minnir pínu á gömlu daganna í Doom

 

Hérna er síðan restin af því sem verður í plástrinum. Bethesda Blog

New Features and optimisations:

Multiplayer:

  • Updated weapon balance (live as of June 10, 2016)
  • Clan Arena and Freeze Tag now require the winning team to complete five rounds in order to win the match. (live as of June 10, 2016)
  • Customisation UI has been implemented to show all possible unlocks
  • Cross Style option has been added to settings for MP.

SnapMap:

  • Added Original Author to the map info page
  • Added a timeout for AFK in Lobby
  • Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
  • Added Enable/Disable to Shootable Trigger
  • Added Sky/Window props
  • Added an auto-rollback to previous version for corrupted maps
  • Improved sorting algorithms for Most Popular map searches

Fixes:

Single-player:

  • Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
  • Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
  • Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
  • Fixed „IDKFA“ Trophy/Achievement not properly unlocking (all versions)
  • Fixed PS4 crash when reloading checkpoint in Foundry
  • Fixed some occurrences of the „Every Nook and Cranny“ Trophy not unlocking after collecting all Doomguys (PS4)
  • Fixed an issue where the game required Internet access (Xbox One)

Multiplayer:

  • Fixed crash while experiencing server connection issues (PS4)
  • Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
  • Various cosmetic and gameplay fixes
  • Matchmaking improvements
  • Fix for restrictive NAT types being chosen as dedicated server lobby host
  • Fix for larger lobbies having longer matchmaking times
  • Fix for Player getting left behind if they join a friend as the lobby countdown finishes
  • Bug and stability fixes